# Mouse Sensitivity Converter > Convert mouse sensitivity settings between games to maintain muscle memory **Category:** Conversion **Keywords:** mouse sensitivity, sens converter, dpi calculator, edpi, cm per 360, valorant sensitivity, csgo sensitivity, overwatch sensitivity, fortnite sensitivity **URL:** https://complete.tools/mouse-sensitivity-converter ## How it calculates The converter uses **cm/360** (centimeters per 360-degree turn) as the universal intermediary between games. Every game's sensitivity system can be reduced to this single physical measurement. **Step 1 -- Source sensitivity to cm/360:** ``` cm/360 = (360 x 2.54) / (DPI x yaw x sensitivity) ``` **Step 2 -- cm/360 to target sensitivity:** ``` target_sens = (360 x 2.54) / (DPI x target_yaw x cm_per_360) ``` **Where:** - **DPI** = Your mouse's hardware dots-per-inch setting - **yaw** = The game engine's degrees-per-count constant (different for each game) - **sensitivity** = Your in-game sensitivity value **Yaw values used (degrees per mouse count):** - CS2 / CS:GO: 0.022 - Valorant: 0.07 - Overwatch 2: 0.0066 - Apex Legends: 0.022 - Fortnite: 0.5555 - Call of Duty (PC): 0.022 - Rainbow Six Siege: 0.00223 - Quake / Source Engine: 0.022 **eDPI (effective DPI)** is also calculated as DPI multiplied by in-game sensitivity. This single number lets you compare sensitivity across players even if they use different DPI settings. **Example:** A player using 800 DPI with 2.0 sensitivity in CS2 has cm/360 = (360 x 2.54) / (800 x 0.022 x 2.0) = 26.02 cm. Converting to Valorant: target_sens = (360 x 2.54) / (800 x 0.07 x 26.02) = 0.628. ## Who should use this - **Competitive FPS players**: Maintain consistent aim when switching between ranked games like CS2, Valorant, and Overwatch 2 - **Multi-game streamers**: Keep your aim sharp across different titles without spending hours re-tuning sensitivity - **New game adopters**: Starting a new shooter and want a familiar sensitivity from day one instead of guessing - **Pro player settings researchers**: Compare your sensitivity against professional players' configurations using the universal cm/360 metric - **Aim trainers**: Match your aim trainer sensitivity (often Quake/Source engine based) to your main game exactly ## How to use 1. Select your **source game** from the dropdown and enter your current in-game sensitivity value 2. Set your **mouse DPI** using the quick-select buttons or type a custom value (check your mouse software if unsure) 3. Select your **target game** from the second dropdown 4. Your converted sensitivity appears instantly along with cm/360, inches/360, and eDPI values for both games 5. Review the **full cross-game table** to see your equivalent sensitivity in every supported game 6. Use the **Swap** button to quickly reverse the conversion direction ## FAQs ** **Q:** What is cm/360?** **A:** cm/360 is the physical distance (in centimeters) you need to move your mouse to complete a full 360-degree turn in game. It is the universal standard for comparing sensitivity across different games and DPI settings. A lower cm/360 means higher sensitivity (less mouse movement needed), while a higher cm/360 means lower sensitivity (more movement needed). ** **Q:** What is eDPI and why does it matter?** **A:** eDPI (effective DPI) is your mouse DPI multiplied by your in-game sensitivity. It gives a single number that represents your true sensitivity regardless of which DPI you use. For example, 400 DPI at 2.0 sensitivity (eDPI 800) feels identical to 800 DPI at 1.0 sensitivity (eDPI 800). This makes it easy to compare settings between players. ** **Q:** Will this conversion feel exactly the same in both games?** **A:** The hipfire sensitivity will be mathematically identical in terms of cm/360. However, there may be minor perceived differences due to field of view (FOV), mouse smoothing, frame rate, input lag, or ADS (aim-down-sights) multipliers which are handled separately in each game. For the most accurate match, also ensure your FOV settings are similar between games. ** **Q:** How do I find my mouse DPI?** **A:** Check your mouse manufacturer's software (Logitech G Hub, Razer Synapse, SteelSeries GG, etc.). If you do not have dedicated software, many mice have a DPI button that cycles through preset values. Common default DPI values are 400, 800, 1000, and 1600. If you are unsure, 800 DPI is the most common setting among competitive FPS players. ** **Q:** What sensitivity range do pro players typically use?** **A:** Most competitive FPS pros use between 25-55 cm/360. CS2 pros tend toward 40-60 cm/360 (very low sensitivity), while Overwatch 2 and Apex Legends pros often play at 25-40 cm/360 (low to medium). Valorant pros typically fall in between at 30-50 cm/360. There is no single "best" sensitivity -- it depends on your playstyle and comfort. ** **Q:** Does this work for controller sensitivity?** **A:** No. Controller sensitivity operates on a completely different system (stick deflection curves, aim acceleration, response curves) that cannot be directly compared to mouse sensitivity. This tool is designed exclusively for mouse input. ** **Q:** Are the yaw values accurate and up to date?** **A:** Yes. Yaw values are engine-level constants that have remained unchanged for years across all supported games. CS2, Apex Legends, Call of Duty, and Quake all share the Source/id Tech engine yaw of 0.022. These values are verified by the competitive FPS community and sensitivity conversion databases. --- *Generated from [complete.tools/mouse-sensitivity-converter](https://complete.tools/mouse-sensitivity-converter)*